Artificial intelligence and playable media / (Record no. 14021)
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000 -LEADER | |
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fixed length control field | 01813cam a2200193 i 4500 |
INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9781003225072 |
INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9781032124810 |
INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9781032124810 |
DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 006.3 |
MAIN ENTRY--AUTHOR NAME | |
Personal name | Freedman, Eric, |
TITLE STATEMENT | |
Title | Artificial intelligence and playable media / |
Statement of responsibility, etc | Eric Freedman. |
Copyright Date | |
Place of publication | New York : |
Name of publisher | Routledge, Taylor & Francis Group, |
Year of publication or production | 2023. |
PHYSICAL DESCRIPTION | |
Number of Pages | 1 online resource |
SUMMARY, ETC. | |
Summary, etc | "This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life. From video games to robotic companions to digital twins, artificial intelligence drives large sectors of the culture industry where play, media and machine learning coexist. This book illustrates how playable media contribute to our sense of self, while also harnessing our data, tightening our bonds with computation and realigning play with the demands of network logic. Author Eric Freedman examines a number of popular media forms - from the Sony AIBO robotic dog, video game developer Naughty Dog's Uncharted and The Last of Us franchises, to Peloton's connected fitness equipment - to lay bare the computational processes that undergird playable media, and addresses the social, cultural, technological and economic forces that continue to shape user-centered experience and design. The case studies draw from a number of related research fields, including science and technology studies, media studies and software studies. This book is ideal for media studies students, scholars, and practitioners interested in understanding how applied artificial intelligence works in popular, public, and visual culture"-- |
SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | Artificial intelligence |
SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | Interactive multimedia |
SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | Entertainment computing |
ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Library of Congress Classification |
Koha item type | Books |
Permanent Location | Current Location | Date acquired | Full call number | Accession Number | Koha item type |
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Gabriel Afolabi Ojo Central Library (Headquarters). | Gabriel Afolabi Ojo Central Library (Headquarters). | 11/06/2024 | Q335 .F74 2023 | 0195258 | Books |
Gabriel Afolabi Ojo Central Library (Headquarters). | Gabriel Afolabi Ojo Central Library (Headquarters). | 11/06/2024 | Q335 .F74 2023 | 0195259 | Books |
Gabriel Afolabi Ojo Central Library (Headquarters). | Gabriel Afolabi Ojo Central Library (Headquarters). | 11/06/2024 | Q335 .F74 2023 | 0195868 | Books |