Playing games in the school library : (Record no. 4455)
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000 -LEADER | |
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fixed length control field | 02284nam a2200181 i 4500 |
INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9781783305353 (ebook) |
DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 371.337 |
MAIN ENTRY--AUTHOR NAME | |
Personal name | Pavey, Sarah, |
TITLE STATEMENT | |
Title | Playing games in the school library : |
PHYSICAL DESCRIPTION | |
Number of Pages | 1 online resource (xix, 171 pages) |
GENERAL NOTE | |
General note | Title from publisher's bibliographic system (viewed on 27 Oct 2021) |
SUMMARY, ETC. | |
Summary, etc | Playing Games in the School Library is a comprehensive resource for those looking to explore the use of game-based learning and gamification in the library setting. It illustrates how game play can be developed through applying learning theory to practice, exemplified by case studies taken from a variety of international contexts. The book begins by applying prominent learning theories, in particular the use of games to nurture natural curiosity, problem solving and creativity. It then looks at the effect of playful learning upon individual students and groups. Motivation, engagement and the development of self-esteem are explored alongside social skills such as team working, oracy, communication, motor skills and emotional intelligence. Separate chapters outline the practical use of different types of games including digital, mixed media, physical and active learning and live games, discussing the advantages and disadvantages of each within a teaching and learning context. Finally, consideration is given to how game-based learning and gamification can be used to promote library resources and services for impact and how collaboration on this approach with subject teachers, senior leadership teams and the wider community, including parents can be beneficial. Playing Games in the School Library will give readers a means of engaging with distance learning, as well as providing a more challenging environment within their physical space. It will equip them with both a practical and theoretical rationale for including the game-based approach in their work while supporting their school's aims and objectives |
SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | Educational games |
SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | School libraries |
ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://www.cambridge.org/core/product/identifier/9781783305353/type/BOOK |
ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://proxy.ohiolink.edu:9099/login?url=http://www.cambridge.org/core/product/identifier/9781783305353/type/BOOK |
ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | Books |
Permanent Location | Current Location | Date acquired | Full call number | Accession Number | Koha item type |
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Faculty of Education | Faculty of Education | 05/15/2023 | LB1029 .P38 2021 | 001002 | Books |